Author: Matteo Bosso - Teo41_ITA


This scenario introduces more than 2.900 historical units for both
the Axis and the Soviets and it has been designed to be played with
the Impossible difficulty (just for an extra challenge when facing the
AI).


Tips and tricks
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Axis Player:
- All German and Rumanian units received a massive boost in CPP. This
  will make any attack on T1 insanely easy, so plan your opening moves
  accordingly and trap as many enemy divisions as possible. The extra
  railway repair battalions will definitely help you when advancing
  deep into the Soviet Union, so make good use of them! Start your
  panzer engines, the time has come to crush the Red Army and march
  on Moscow once and for all!
  
- Initial APs: 30
- APs/Turn: 14
 
Soviet Player:
- The initial 6 months will be an absolute nightmare (I hope), even
  for the most veteran Soviet players. You will progressively lose
  most of your tank divisions as well as many artillery regiments.
  The Red Army will receive reinforcement units as empty shell in
  the Soviet Reserve TB. If you survive 1941, things will slowly
  improve from 1942 onward, in particular with the tremendous
  firepower provided by Guards rocket launcher and artillery 
  regiments, brigades and divisions. Save the Motherland and get
  ready to march on Berlin when the tide turns!
  
- Initial APs: 0
- APs/Turn: 20